tag:blogger.com,1999:blog-8275256717248465341.post3306012255797403446..comments2020-09-21T21:14:36.665-07:00Comments on Reinwood's CBT Workbench: Fourth Succession War: Skondia Part 2 - ForcesReinwood99http://www.blogger.com/profile/14238669612068210319noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-8275256717248465341.post-45086721502070653642010-10-13T19:34:05.799-07:002010-10-13T19:34:05.799-07:00Yeah, I agree that it is weird. I guess the Goblin...Yeah, I agree that it is weird. I guess the Goblins are more of a tank then an APC. The infantry just augment the vehicle. In fact, I confirmed on the Solaris 7 site that only one ton was allocated to the infantry bay while on the other hand the Maxim Hover Transport allocates three tons to its infantry bay providing enough room for a platoon. So, a one ton infantry space could “theoretically” take 9 troops if a standard platoon is 28, but since standard squads, in the BT Universe, are seven troops that is what I settled on.<br />As for the Karnov, it has a six ton cargo compartment, so I suppose it could fit two platoons of infantry. Perhaps it dropped two platoons off and then turned around and started loading up non-combat personnel (Intelligence, supply, operations, flight line personnel, etc.) to take them out of harms way that is why in the scenario, the Karnov will likely be worth victory points because of the personnel it will be evacuating especially the Intel and Ops folks.Reinwood99https://www.blogger.com/profile/14238669612068210319noreply@blogger.comtag:blogger.com,1999:blog-8275256717248465341.post-42120509563134817542010-10-13T18:21:25.745-07:002010-10-13T18:21:25.745-07:00I don't have the books available, but it seems...I don't have the books available, but it seems that area of effect weapons do double damage to infantry. AOE rules are in Total Warfare. In Tac Ops, its says that strikes a hex does area of effect damage in that hex. Then you add in the double damage to infantry that is in open terrain. <br /><br />As far as the infantry platoons and squads go, thats pretty wierd that Goblins can only fit 7 guys per tank.Klinktastichttps://www.blogger.com/profile/08943532762840308424noreply@blogger.comtag:blogger.com,1999:blog-8275256717248465341.post-78440893353151555932010-10-13T16:54:05.558-07:002010-10-13T16:54:05.558-07:00Its funny you should ask, I originally was going t...Its funny you should ask, I originally was going to make five platoons, but I soon found that Goblins only carry one squad each, so a lance of Goblins can only carry one platoon of foot infantry. The vehicles’ caring capacity doesn’t matter much anyway, because I supposed that many of the Lyran units in the skirmish would have originated form the small base that the Lyran force is organizing at. As for the Karnov Air Transport, It will be a secondary objective to be destroyed by the Combine units and protected by the Lyran units (more on that later) as it is loading non-combat personnel for use later in the defense of Skondia.<br />Where are the rules that explain the artillery multipliers you spoke of vs. infantry? I have not come across it before. Thanks you for your insight and comments.Reinwood99https://www.blogger.com/profile/14238669612068210319noreply@blogger.comtag:blogger.com,1999:blog-8275256717248465341.post-41179869356743056102010-10-13T13:40:46.772-07:002010-10-13T13:40:46.772-07:00I really like the force lists. I'm wondering ...I really like the force lists. I'm wondering though, you only have 3 platoons of infantry, but you have 5 APCs, the Karnov and 4 Goblins. I would think that maybe make 5 infantry units, one for each would make a bit more sense. Especially since artillery deals double damage to infantry (or quad if in the open). Idk, let me know what you think.Klinktastichttps://www.blogger.com/profile/08943532762840308424noreply@blogger.com